“The ur-mage Klemto, it is said, traded his ties to the earth for an ageless body. Long did he rule in the craglands, until his apprentices removed his weighted boots while he slept, sending their once-master floating into the heavens…”
MORTAL MAGIC…
• …DISPLACES
o a weight on your shoulderso a gap in your memoryo a knot in your soul
• …is DISCOVERED
o mighty bloodlineo ancient tomeo favor of the godso alchemical accident
• …is CIRCUMSCRIBED
o does only what mortal labor couldo sacrifice tools or materials (a pickaxe to magically dig a tunnel through stone, oil to start a fire)o one task at a time
• …RETURNS
o dusko dawno moonriseo death
IMMORTAL MAGIC…
• …COSTS
o your eyeo your nameo your birthrighto your empathy
• …is SOUGHT
o anyone can bargain with the eternalo greater boons must be begged of higher powers—but are these spirits real, or just different faces of the infinite?o those most desperate face the highest price
• …is BOUNDLESS
o unshackle the soulo turn back timeo snuff the stars
o (The greater the boon, the higher the cost)
• …EVANESCES
o the gift remainso the magic fades
The Lore of BEASTS
• Commonly asked of the eternal• Mortal mage can harness the abilities of an animal instead of humans• Lore of the crow allows magic flight• COST is always the wizard’s humanity—never again will they be accepted by civilization
COMMENTARY
“Mortal magic” is almost entirely lifted from a great OSR blogpost that I have lost track of—if you know what I’m talking about, let me know! It reminds me of my favorite limit on “Wish,” too: “anything a person could do in a year.” Build a tower, yes. Kill a king, sure. Destroy the moon, no.
Immortal magic, on the other hand is deliberately open-ended. If you’re using it in a game, this is a roleplaying challenge, not something to solve with the numbers on your character sheet. What ancient power might be willing to help you? What do they demand in exchange?
RULES
Oh, you want an actual magic system out of this? Well, why not. We’ve been doing great stealing thus far, so let’s steal a little more. Take the Magic Dice terms from the GLoG ([DICE], [SUM], etc.); those are good. No spells, though, they don’t fit the paradigm. No Mishaps or Dooms, either. Keep it simple. Still terrifyingly powerful, though. Use these rules at your own risk.
MOSAIC-strict: MORTAL MAGIC
• Power represented by Magic Dice (MD, d6s)• Get an MD when you consume a source of power
o Heart of a dragono Soul of a mageo Fragment of an ancient artifact
• Roll to perform a single task with magic
o Performed as well as [SUM] people working at [DICE] x normal speed, with your level of skillo Sacrifice tools to use them in the task (a pickaxe to have your magic dig through stone, a sword for your magic to defend you)o On a 1-3, the MD returno On a 4-6, the MD are lost until the next (pick one and stick with it)…
…dusk …dawn …moonrise …death
• Magic CONTESTS
o Both sides roll, the winner can use the difference between their [DICE] and [SUM] and the loser’so Example:
Vlahal and Cohstr are having a Wizard’s Duel Vlahal rolls two MD and gets a 3 and a 4 Cohstr rolls one MD and gets a 5 Vlahal rolled one more MD than Cohstr, so his final [DICE] is 1 He also got a higher [SUM] (7 vs 5), so his final [SUM] is 2 Vlahal’s magic strikes at Cohstr with the force of two people attacking at normal speed. En garde!
Is this too vague? Maybe. Game-able magic systems that don’t package their effects up into spells are hard. The more open-ended the abilities, the more narrative they become. In my experience you have to abstract something, either the economy of power, or its nature. Traditional Vancian spells do the former; this is a stab at the latter. It’s open to abuse by clever players, sure. Whatever. It’s magic!
The original post I got took these ideas from (would that I could remember where I saw it!) had a deliberate bronze-age flavor, and I agree. These rules conjure up an image of sorcerer-kings raising massive ziggurats, bargaining with djinn for immortality. Keep in mind, too, that a “task” doesn’t have to be physical! How many foes could a silver-tongued mage sway to his side, if there were five of him negotiating in double time?
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