Monday, April 17, 2023

The Lore of Dream

My Sense in Silence Steep

Cast sand while hearing a dream described. You know...
  • (1 Secret) ...whether the speaker truly had such a dream.
  • (2 Secrets) ...the contours of the dreamer's troubles and hopes.
  • (4 Secrets) ...the greatest current obstacle to the dreamer's destiny.
  • (8 Secrets) ...the manner of the dreamer's death, though not the hour.
The future is a dream of twisting paths. Destinies and deaths can be defied.

Secrets of Dream

  1. Enter a trance while clutching an item of personal significance to a sentient subject. The item must have been out of their possession for no more than [HIGHEST] days, or [SUM] days if you instead have a body part, such as a lock of hair. If the subject sleeps while you are in your trance, you enter their dream. [DICE]-in-6 chance you control the dream, otherwise they dream of what they otherwise would, but with you inserted.
  2. Lock your gaze on a creature and take control of [DICE] of their senses until you move, you stop chanting, or they leave your sight.
  3. Tell a story laced with Hypnos. Anyone who can hear you has a [HIGHEST]-in-6 chance to be fascinated, in which case they will not do anything that would disrupt your telling or prevent them from listening (e.g. leave the room). They will react with hostility to anyone who attempts to shut you up.
  4. Look a creature in the eye to strike them with terror or desire. [DICE]-in-6 chance their better judgement is overwhelmed by this feeling (doubled for beasts), which lasts until you break eye contact.
  5. Blow sand at a creature you can see within shouting distance. They have a [SUM]-in-6 chance of falling instantly into a pleasant slumber. Subtract the result of that roll from [SUM]. If the new [SUM] is greater than 0, you can select another target and repeat the effect. Continue until [SUM] is 0 or less.
  6. Sleep with an object inside your mouth. You dream its entire existence, sped up to fit within a single night's rest. If you have a specific event from the object's past in mind, [HIGHEST]-in-6 chance to witness that part of its history at normal speed.
  7. Don a gossamer veil. If you remove and burn it within [SUM] hours, all who interacted with you while you wore it forget...
    • (1 die) ...the details of what transpired. They remember your presence and how they felt, but not exactly what you said or did.
    • (2 dice) ...whether it really happened, or was just a dream.
    • (3 dice) ...that you were there at all.
  8. Pass your hand over someone's face for a [SUM]-in-6 chance to steal the sleep out of their eyes. It takes the form of a shard of smoky quartz. Until they recover it, they are cursed with wakefulness, but they always know the exact direction and distance to the shard.
  9. A billowing cloak of mist appears on your shoulders, and the attention of others skips off you like stones off a lake. Any time someone would take notice of you, they must roll [DICE] dice. Unless they roll all 6s, you pass by unremarked. If you are ever noticed, the cloak dissipates and the effect ends.
  10. Erect a circle of inward-facing mirrors [SUM] paces in radius (each mirror [DICE] paces high) and burn incense. For as long as the incense is lit, its smoke forms into perfect simulacra of any objects or creatures you envision. These constructs cannot leave the circle, and breaking or removing a mirror ends the effect.
  11. Hide [SUM] delicate totems in a pattern (each no more than a dozen paces from its neighbors), and imagine in detail a series of challenges. Sleep within the area, and those challenges will appear in your dreams. If you overcome them, then as long as the totem border remains undisturbed any who sleep within the affected area must conquer the same challenges before they can awaken. If [SUM] is less than 3, there is no effect.
  12. Dream of immortality while holding the hand of another sleeper. You awaken inside their body, while your own remains comatose. Attempts to wake your body (with a slap or a splash of water) have a [LOWEST]-in-6 chance to end the effect, and the death of either party involved does so automatically. Otherwise, it lasts...
    • (1 die) ...until your host awakens, about 8 hours from when they fell asleep.
    • (2 dice) ...until you need to sleep.
    • (3 dice) ...indefinitely. Your original body does not age or require sustenance.

Marks of Dream

  1. Those around you feel vaguely sleepy. This does not affect capability, but may color their reactions to you.
  2. The bags under your eyes are inhumanly dark, and they never fade.
  3. You seem to drift rather than walk.
  4. Your visage troubles the dreams of all who see you for several nights.
  5. Looking directly at you causes mild vertigo.
  6. When you are content, strangers who see your face catch a glimpse of the one they most desire; when you are angry, the one they most fear.

Dooms of Dream

  1. Without constant stimulus, you fall asleep every few minutes.
  2. Your dreams attract malicious entities who enter the minds of anyone sleeping nearby to torture them until they wake.
  3. The next time you fall asleep, you cannot be woken. Averting this doom requires a favor from Morpheus of the Endless. Afterwards, you can mesmerize with a glance.

No comments:

Post a Comment

In Praise of Trophy Gold